3D visualiser
| Highest | $4,200 / mo · Switzerland |
|---|---|
| Experience | 0–1 yrs |
| Degree | Not required |
| First paycheck | 9-12 months via portfolio route |
Pay in the destination countries
Monthly, in US dollars. Each country is an Imora admission package — open one for that route's fees, language requirement and deadline.
| Country | Monthly |
|---|---|
| SwitzerlandIELTS 6.5 · CHF 0.9–8k | $4,200max |
| Hong KongIELTS 6.0–6.5 · HK–200k | $4,000 |
| SingaporeIELTS 6.5 · SGD 18–35k | $4,000 |
| United KingdomIELTS 6.0–7.0 · £11–38k | $4,000 |
| NorwayIELTS 6.0–6.5 · NOK 130–260k | $3,900 |
| United StatesTOEFL 80–100 · $10–70k | $3,800 |
What does the day look like?
A normal studio day is 09:00 to 18:00, Monday to Friday, 40 hours per week. About 30% of the day is not glamorous: importing 2D CAD plans, DWG files, Revit or ArchiCAD models into 3ds Max, Blender or SketchUp, then fixing messy geometry, normals, topology and scale. Another 25% is materials and scene population: PBR shaders for concrete, timber, glass, metal and plaster, plus furniture, lights, people and vegetation, often with plugins such as Forest Pack.
The “beautiful render” part is about 20% of the work: lighting, camera framing, focal length, exposure and render queues in V-Ray, Corona, Unreal Engine 5, Twinmotion, Enscape or Lumion. Around 15% is 2D post-production in Photoshop, After Effects or DaVinci Resolve, working with EXR passes, colour, sky replacement, haze and people. The last 10% is client corrections, PDF markups, file exchange and revised drafts. There is no normal shift system, but competition submissions, sales launches and planning hearings often create evening overtime of 3 to 5 extra hours per delivery day. If you work remotely for a US West Coast client from Uzbekistan, 14:00 to 23:00 Tashkent time is realistic.
Where does this lead?
Next step up
What do you make of this job?